Introducing Spellcode

Since Samuel Gélineau, for one, has now expressed an interest in reading more about Spellcode, I guess I should start using this blog for one (or, rather, another) of its intended purposes. Although much of Spellcode’s design is already fairly solidified, I haven’t yet formulated a way to adequately explain most of my individual design decisions to another human, so this first post will be pretty much just a vague overview of what kind of language Spellcode will be. Continue reading